Design and deliver real-time deformation systems: architecture, implementation, and optimization of mesh deformation (skin/weights) with robust runtime and editor workflows, focusing on performance and quality.
Author and optimize shaders for 2D animation/rendering; leverage compute shaders for parallel workloads when appropriate.
Profile and optimize end-to-end (CPU/GPU/memory) to identify bottlenecks and drive scale-ready improvements.
Build polished editor tooling: custom inspectors, node/graph editors, importers, and validation pipelines to streamline 2D animation authoring.
Define engineering standards for 2D features: benchmarks, testing, documentation, and reliability practices; collaborate with internal teams and market partners.