Design and develop 2D workflows in the Unity editor for world building, asset management, animation, or graphics.
Ensure features are performant across platforms and devices.
Contribute to engineering standards, including benchmarks, testing, documentation, and reliability practices to maintain quality and performance bars for 2D features.
Own core 2D systems that impact adoption, performance, and workflow quality; lead design and delivery of high-quality 2D features.
Collaborate with internal teams and market-facing partners to strengthen integrations with external tools and workflows.
技術スタック
必須スキル
Unity Engine and Unity Editor development for 2D games and tools
Experience developing authoring workflows and runtime features for games
Strong Japanese language skills for collaboration with partners and creators
歓迎スキル(該当する場合)
GPU programming and shaders (HLSL/GLSL/Metal) and compute shaders
Experience building authoring workflows in Unity Editor or other development environments
Technical lead experience in a development team
Community outreach and user feedback engagement
キャリア成長観点
Lead the design/delivery of high-quality 2D features, directly impacting adoption and workflow quality.
Deepen expertise in Unity Editor tooling, performance optimization, and cross-platform workflows for 2D games.
Develop leadership, collaboration, and communication skills through partner and team interactions.
Opportunities for technical leadership and community engagement with Unity's user base.